It is UI layout, controls layout, game unit balance, game economy Saying gameplay was lifted directly from the original Il-2 games implies a copy'n'paste job. You need code to define what your game does and how you play it. Of course it is, on the most basic level. Fuck Gaijin, but credit where credit is due. I mean that's why so many people were invested in this game, because it held so much potential. Think of mouse aim, BR system (in theory.), the whole Ground Forces/Combined Arms aspect. I don't like how they run War Thunder in regards to PR, monetisation, mission design and long-term development, but they are far from incompetent. Saying they don't know how to design games just because they didn't invent the genre, is ridiculous. Obviously the original Il-2 series heavily influenced that, since it was the most influential 2nd World War flight sim of its time, and since Gaijin were tasked with continuing that franchise. So what's left is the sheer concept of dogfights and ground attack. Graphics and sound effects, flight and damage models are different. Because what you're saying is Gaijin's Il-2 titles use Maddox Games' code, which is highly questionable from a coding perspective (different game engine) as well as from a business, legal standpoint. You are aware of what the word "directly" means? I'd like to see you bring anything up to support your claim. The gameplay in those games is directly lifted from IL-2 games. Selling/advertising the sale of accounts, codes, gold generating apps, cheating bots, etc.
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